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Webtoons Market Size, Share, Growth Drivers, Trends & Opportunities, and Demand Forecast To 2030
The global Webtoons Market revenue was US$ 5053 million in 2023 and is forecast to a readjusted size of US$ 22510 million by 2030 with a CAGR of 23.5% during the review period (2024-2030).
This report focuses on global and South Korea Webtoons market, also covers the segmentation data of other regions in regional level and county level.
Global key players of webtoons include Kakao and Naver. The top two players hold a share about 40%. In terms of product, subscription based is the largest segment, with a share about 65%. And in terms of application, the largest application is mobile phone, with a share about 88%.
A Webtoon is a type of online comic where each chapter is published as a single, vertical strip. They typically have Full Color artwork. Webtoons first originated in Korea and have since spread to other Asian and Western countries.
Global Webtoons Scope and Market Size
Webtoons market is segmented in regional and country level, by players, by Type, and by Application. Players, stakeholders, and other participants in the global Webtoons market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2019-2030.
For South Korea market, this report focuses on the Webtoons market size by players, by Type, and by Application, for the period 2019-2030. The key players include the global and local players which play important roles in South Korea.
Global Webtoons Companies Covered
Naver, Kakao, Lezhin Entertainment (KidariStudio), Tappytoon, ToryComics, Toomics Global, Ridibooks (RIDI Corp), KidariStudio, Webtoon Factory, Izneo Webtoon, Stela, Graphite, Webcomics (SideWalk Group), SPOTTOON (Rolling Story), Mr Blue, Marvel Unlimited, Tencent, Amazia, Shuueisha, Comico (NHN), U17, MangaToon, Kuaikan, Dongman Entertainment, Manman Manhua, Bilibili Comics
Global Webtoons Market, Segment by Type
Subscription Based
Advertisement Based
Global Webtoons Market, Segment by Application
Mobile Phone
PC/Notebook
Tablet Computer
Others
Chapter Outline
Chapter 1: Introduces Webtoons definition, global market size, South Korea market size, South Korea percentage in global market. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4: Detailed analysis of Webtoons companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Revenue of Webtoons in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 6: Americas by Type, by Application and by country, revenue for each segment.
Chapter 7: EMEA by Type, by Application and by region, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: APAC (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Webtoons revenue, gross margin, and recent development, etc.
Chapter 11: Analyst's Viewpoints/Conclusion
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