Fortune Business Insights has released an in-depth market research study titled "Virtual Reality in Manufacturing Industry Report by 2024". This report provides valuable insights and a competitive edge for clients through its extensive analysis of market segments and key drivers.
Key Report Details:
- Title: Virtual Reality in Manufacturing Industry Share, Trends & Industry Analysis
- Scope: By Component (Hardware, Software, Content), By Application (Product Design and Development, Safety and Training, Maintenance and Repair, Communication & Collaboration), and Regional Forecast from 2019 to 2032.
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In 2018, the global virtual reality in manufacturing market was valued at USD 0.92 billion. By 2032, it is projected to reach USD 116.25 billion, growing at a compound annual growth rate (CAGR) of 30.9% during the forecast period.
Competitive Landscape: The report evaluates major industry players, including:
- Unity Technologies
- Microsoft
- Google
- Sony
- HTC Corporation
- Samsung
- Facebook Technologies, LLC.
- EON Reality, Inc.
- Magic Leap, Inc.
- WorldViz
- NextVR Inc.
- NVIDIA Corporation
- Virtuix
- Groove Jones LLC
Market Attributes:
- Forecast Period: 2018-2032
- 2018 Market Value: USD 0.92 billion
- 2032 Market Projection: USD 116.25 billion
- CAGR: 30.9%
Drivers and Restraints:
Drivers:
- Enhanced Training and Simulation: VR provides immersive environments for better training and error reduction.
- Improved Design and Prototyping: Virtual prototyping accelerates product development and reduces costs.
- Increased Efficiency and Productivity: VR streamlines workflows and optimizes production.
- Better Collaboration: Facilitates remote teamwork and decision-making.
- Advanced Quality Control: Detailed VR simulations improve quality control before physical production.
Restraints:
- High Initial Investment: Significant costs for VR hardware and software.
- Technical Complexity: Requires specialized expertise for implementation.
- Limited Adoption: Slow adoption in some industries.
- Data Security Concerns: Risks related to sensitive manufacturing data.
- Potential Health Issues: Discomfort from prolonged VR use.
Regional Analysis:
- North America: U.S. and Canada
- Europe: U.K., Germany, France, Italy, Sweden, Rest of Europe
- Asia Pacific: Japan, China, India, Southeast Asia, Rest of Asia Pacific
- Middle East & Africa: South Africa, GCC, Rest of Middle East & Africa
- Latin America: Brazil, Mexico, Argentina, Rest of Latin America
Table of Contents:
- Introduction
- Research Scope
- Market Segmentation
- Research Methodology
- Definitions and Assumptions
- Executive Summary
- Market Dynamics
- Market Drivers
- Market Restraints
- Market Opportunities
- Key Insights
- Key Industry Developments – Mergers, Acquisitions, and Partnerships
- Porter’s Five Forces Analysis
- SWOT Analysis
- Technological Developments
- Value Chain Analysis
- TOC Continued…
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Recent Industry Developments:
- EON Reality Inc. introduced the EON World Builder™ beta, allowing users to create and share designs via iOS and Android devices.
- HTC and Autodesk are collaborating to enhance design and collaboration through VR with their cloud-based design engine, Forge, and HTC Vive platform.
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Key Questions Addressed:
- What is the market size of virtual reality in the manufacturing industry in 2024?
- Who are the leading players in this market?
- What are the main drivers of growth in the virtual reality manufacturing sector?
- What are the future projections for the virtual reality in manufacturing industry?
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