Virtual Tourism Market Growth: What You Need to Know
The virtual tourism market is booming! Explore growth factors, future trends, and opportunities in this evolving industry.

A comprehensive historical analysis of the global market for Virtual Tourism has been thoroughly analyzed in this report. It offers data and insights from 2019-2022 and provides extensive market forecasts from 2023-2032 by region/country and subsectors. It covers the Virtual Tourism market's price, sales volume, revenue, historical growth, gross margin, and future outlooks.

The Global Virtual Tourism Market Size is Anticipated to Exceed USD 59.61 Billion by 2033, Growing at a CAGR of 24.87% from 2023 to 2033.  

The report includes growth prospects in the global Virtual Tourism market by type, application, sub-segment, and region and QMI has compiled a comprehensive detailed research report to offer insights. The report details consumption in the Consumer Goods and other sectors. Regional coverage spans North America, Europe, and the rest of the world including Asia Pacific.

A digital recreation of a real place, virtual tourism usually consists of a collection of interconnected photos or movies that produce a smooth, realistic experience. Virtual tours are widely utilized in real estate, tourism, education, entertainment, and other areas. They provide a practical and interesting means of showcasing properties, locations, or experiences. With the convergence of technological breakthroughs and commercial demand, virtual tourism, previously thought to be futuristic, is quickly becoming a reality. With the growing popularity of smartphones and other technical advancements in the field of tours, virtual tours are becoming increasingly important and are driving the virtual tourism market. Technological developments in virtual reality and augmented reality, coupled with an increase in the desire for immersive experiences and the growing popularity of the travel and tourism industry, are the main factors driving the virtual tourism market. The rising use of augmented reality and virtual reality technologies, which improve the interaction and realism of virtual tours, is the main factor driving the growth of the virtual tourism market.

Leading players in Virtual Tourism include:

  • Greater Anglia
  • Marriott International
  • First Airlines
  • Visit Wales
  • Google Earth VR
  • Dubai 360
  • Bristol From Home
  • Ascape VR
  • Xplorit
  • Matterport
  • Expedia
  • Comp11
  • TourVista
  • Blue Raven Studios
  • Others

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Market split by Segement can be divided into:

By Type

  • 360 Virtual Tours
  • 3D Virtual Tours
  • Virtual Reality (VR) Tours

By Application

  • Tourism
  • Real Estate
  • Art Galleries and Museums
  • Others

Market segment by Region/Country including:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • Uk
    • France
    • Italy
    • Spain
    • Russia
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia Pacific
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • UAE
    • Saudi Arabia
    • Qatar
    • South Africa
    • Rest of the Middle East & Africa

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In August 2024, the organization's official website, the BA Cultural Outreach Sector launched virtual tours for multiple institutions, in partnership with the Heritage International Institute and the Italian Embassy in Cairo. Public access to the Museum of Manuscripts, the Museum of Antiquities, the Sadat Museum, and the World of Shadi Abdel Salam Exhibition is made possible by these immersive, high-resolution experiences.

Access the  full Report with Table of Contents @ https://www.sphericalinsights.com/reports/virtual-tourism-market

What's covered in the report?

  • 1. Overview of the Virtual Tourism Market.
  • 2. The current and forecasted regional (North America, Europe, Asia-Pacific, Latin America, the Middle East, and Africa) market size data for the Virtual Tourism market, based on segement.
  • 3. Virtual Tourism MarketTrendss.
  • 4. Virtual Tourism Market drivers.
  • 5. Analysis of major company profiles.

Reasons to buy this Market Report:


1. Save time carrying out entry-level research by identifying the size, growth, and leading players in the emerging Virtual Tourism market.
2. Use the SWOT analysis to determine the competitive intensity and therefore attractiveness of the emerging Virtual Tourism Industry.
3. Leading company profiles reveal details of key Virtual Tourism market players' emerging five operations and financial performance.
4. Add weight to presentations and pitches by understanding the future growth prospects of the emerging Virtual Tourism market with five-year historical forecasts.
5. Compares data from North America, South America, Asia Pacific Europe, and Middle East Africa, alongside individual chapters on each region.
6. Extensive information on factors that will amplify the growth of the Virtual Tourism market over the upcoming seven years
7. Accurate estimation of the global Virtual Tourism market size
8. Exact estimations of the upcoming trends and changes observed in consumer behavior
9. Growth of the global Virtual Tourism market across the North & South America, EMEA, Asia Pacific, and Latin America
10. Information about Virtual Tourism market growth potential
11. In-depth analysis of the industry’s competitive landscape and detailed information vis-a-vis various vendors
12. Furnishing of detailed information on the factors that will restrain the growth of the Virtual Tourism market

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Virtual Tourism Market Growth: What You Need to Know
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