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The latest report by IMARC Group, titled “United States Esports Market: Industry Trends, Share, Size, Growth, Opportunity, and Forecast 2023-2028,“ offers a comprehensive analysis of the industry, which comprises insights into the United States esports market growth. The report also includes competitor and regional analysis, and contemporary advancements in the market.
The United States esports market is projected to exhibit a growth rate (CAGR) of 11.23% during 2023-2028.
United States Esports Market Overview:
Esports represents a dynamic and rapidly growing segment within the entertainment and gaming industry. Esports involves competitive video gaming, where professional players or teams engage in organized competitions, often in front of large audiences, either in-person or through online streaming platforms. These competitions span a wide range of video game titles, from multiplayer online battle arena games (MOBAs), such as League of Legends, counter-strike and StarCraft II. Esports events can be as grand as arena-sized tournaments with substantial prize pools, attracting fans from around the world, or as local as community-run leagues. The allure of Esports lies in its blend of skill, strategy, and entertainment, creating a unique form of spectator sport that resonates with millions of viewers and enthusiasts globally.
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United States Esports Market Trends:
The United States esports market is fueled by the increasing accessibility of high-speed internet and the proliferation of streaming platforms. This ease of access has contributed to a rise in viewership, attracting not only dedicated gamers but also a broader audience keen to experience the excitement and drama of esports competitions. Also, the United States Esports market presents significant opportunities for sponsorship and advertising partnerships. Major brands and companies are recognizing the vast reach and influence of Esports audiences, leading to substantial investments in sponsorships, advertising, and product placements. Furthermore, the rise of franchised Esports leagues in the U.S. fostered long-term growth prospects and encouraged investment from traditional sports organizations.
United States Esports Market Segmentation:
Revenue Model Insights:
- Media Rights
- Advertising and Sponsorships
- Merchandise and Tickets
- Others
Platform Insights:
- PC-based Esports
- Consoles-based Esports
- Mobile and Tablets
Games Insights:
- Multiplayer Online Battle Arena (MOBA)
- Player vs Players (PvP)
- First Person Shooters (FPS)
- Real Time Strategy (RTS)
Regional Insights:
- Northeast
- Midwest
- South
- West
Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players.
About Us:
IMARC Group is a leading market research company that offers management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.
IMARC’s information products include major market, scientific, economic, and technological developments for business leaders in pharmaceutical, industrial, and high-technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology, and novel processing methods are at the top of the company’s expertise.
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